Introduction

This wikia covers the usage, descriptions, and items of the functions of Zoid Chemistry to make conventional ammunition. For ease of usage, the system has been broken down into the basic and common elements available to be salvaged from misc items, consumables, and random junk items. All heat and pressure is null in this for ease of use. As of now, this mod is a '''work in progress and should be used at your own risk! NOTE: THIS DESCRIPTION ON THIS PAGE IS FOR PEOPLE WHO KNOW BASIC CHEMISTRY. IF YOU ARE NOT KNOWLEDGEABLE IN CHEMISTRY, PLEASE READ "The Basics" PAGE.'''

To begin, you will want to get a steady supply of lead, copper, tin cans, makeshift batteries, fertilizer, carrots, burnt magazines, and corn.

Make your corn into potassium, in the "Elements" page of your chem station, carrots into sulfur, and burnt books/magazines/pages into carbon.

Make the makeshift batteries into sulfuric acid in the "Acid" section of the table, and mix the sulfuric acid with component fertilizer (the stuff in the workbench you get that you never use except for making drugs) to get a Nitric Acid Bottle.

Next, mix the nitric acid with the potassium in the "Compounds" section of the table to make a Potassium Nitrate Bottle. The potassium nitrate will serve as a base for the gunpowder. Now, mix 3 potassium nitrate (what we just made) with 1 sulfur (from carrots), and 1 carbon (from burnt paper). Congratulations, you have just made Gunpowder.

You can use the powder in ammunition, various weapons, or sell it for a profit.

In order to use the gunpowder to make ammunition, you will need the lead, copper, and tin. In the "Alloys" section of the chem station, make some brass from 3 copper and 1 tin; this will produce 4 Brass. Go to the "Items" section of the table and make the brass into Brass Casings.

Finally, head to the "Ammunition" tab and mix 1 Gunpowder, 1 Brass Casings, and 1 Lead to make your choice of conventional ammunition.